Monday, August 8, 2011

Week 1-4: Mapping


1/ 1:1000 TRACING:

2/ 1:1000 MAPPINGS:

1:1000 Walking Pattern:

1:1000 Building Storey:

1:1000 Building Type:

1:1000 Setback:

1:1000 Design Response:

1/ 1:200 TRACING:

2/ 1:200 MAPPINGS:

1:200 Traffic flow:

1:200 Noise:

1:200 Accessibility:

1:200 Summer shadow casting (12pm, 21 Dec)

1:200 Winter shadow casting (12pm, 21 June)

Friday, September 24, 2010

Assignment 1: MATRAVILLE LIBRARY: model scale 1:200

DESIGN STUDIO 4 - Assignment 1: MATRAVILLE LIBRARY: plans, section, elevation scale 1:200





Tuesday, June 1, 2010

Drawing scale 1:100


Model scale 1:100

Model 1 (draft)

Model 2 (final)

My main idea for the design is treating the building as a contemporary box with the attempt to maximize interior spaces as well as being able to maintain its modern exterior look. I tried to make the best use of spaces by incorporated the stockroom as a structure allowing the client to use for displaying small sculptures (big sculptures can be placed on the ground under the ramp).

I also paid close attention to how viewers experimenting with spaces by trying new way for artworks being displayed and viewed by introducing the longitude interior ramp inspired by Villa Savoye of Le Corbusier which allows viewers to have a gradual changes of spaces as they're walking along. The main corridor connecting with the pavement on King street works as an invitation for pedestrians to walk in as well as keeping the continuation of experiment. It was designed narrow with low ceiling as people first walked in. Then it suddenly opens up really high later creates the illusion of a bigger space, making it more enjoyable when people go through.

I also created a system of stairs connected together as the back of the building keeping the traffic flow smoother. The courtyard was designed with the same principles of the front and back facades of the building to make the design a unity subject. It also serves a public space where people can rest, making it somehow works as an expansion of the community park at the back of the site, making the building blending well with the surrounding urban context.


Since we're free to choose the characteristics of our client, I think its important to determine
clearly from the beginning his personalities because this will greatly affect the design of the building to be suitable for one particular type of clients.

I decided I wanted my client to be a city sort of person which mean he's interested in modern stuff. He is comfortable with urban context and the fast pace of modern life. That's why the design should be simple in form, preferably in blocks, to not only blending well with surrounding cosmopolitan area but also provides comfortable and functional living, minimizing costs while maximizing spaces and satisfy well both personal needs and working requirements. Plus, it should be built in modern building materials such as concrete, glass, steel, aluminum...etc. The artworks displayed in gallery should be of artists of the time who are either pursuit modernism or experimental individuals who are seeking innovation, breaking traditional rules and preconceptions.

Pixel Chapel - Bill Price

This is the concrete work created by Bill Price, assistant professor of architecture at the University of Houston. I think this is a very interesting concept. The shape of the block is extremely simple yet still carries the features of modernism. The effects of lightning through it is magnificent.

Monday, May 17, 2010

Art galleries

I think its interesting how the gallery putting their huge detailed model of Sydney city under their glass floor, allowing viewers not only be able to enjoy the work better but also experience a totally different view of the city from above (as if they were standing on a helicopter looking down) and even encourage interaction (notice how kids sitting on the glass floor excitedly trying to touch the model below). That might be why this is the most crowded section in the whole gallery.

Public area where people can sit down to rest or read newspapers

Info desk to help providing details about what's going on in the gallery

Artworks display section:

Computers section to provide access to info about the gallery, artists and artworks displayed:

Even a small library and reading area: